请参阅之前的 1.2 更新日志。
请参阅下一个 2.0.1 更新日志。
发生了什么变化?
此测试台更新主要侧重于通过新测试和改进的运动测试来改进运动测试,包括定义显示器运动模糊程度的累积绝对偏差 (CAD) 测量。除此之外,我们还在整个过程中进行了一些小的更新,以提高我们的方法和使用分数。由于这是一个如此大的测试台更新,并且我们的方法得到了显著改进,尤其是在新的运动测试中,我们决定将名称升级到 2.0。
| 测试组 | 描述 |
|---|---|
| 用法 |
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| 人类工程学 |
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| SDR 色域 |
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| SDR 颜色体积 |
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| HDR Color Volume |
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| VRR 运动性能 |
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| 刷新率合规性 |
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| 累积绝对偏差 (CAD) @ 最大刷新率、120Hz 和 60Hz |
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| 响应时间 @ 最大刷新率、120Hz 和 60Hz |
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| VRR 闪烁 |
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| 背光频闪 (BFI) |
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| PS5 兼容性 Xbox Series X|S 兼容性 |
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| 分辨率 |
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响应时间
我们改进的响应时间测试是本次测试台更新中最大的变化。我们设计了一个新的响应时间工具,并使用 Gamma 校正来更精确地测量响应时间和过冲。最重要的是,我们测量了 72 个独特的灰度到灰度过渡,以获得比以前更广泛的响应时间测量,以前测量了 30 个灰度到灰度的过渡。
与以前的测试台不同,这个框不再评分;它在那里提供额外的数据。我们在显示器的最大刷新率、120Hz 和 60Hz 下测试响应时间。
- 推荐的 Overdrive 设置: 我们推荐的过载设置是 CAD 最低的设置。
- 首次响应时间: 第一次响应时间是显示器达到其目标 RGB 级别所需的时间。这与我们在以前的测试台上的 Rise/Fall Time 不同。最终结果是所有过渡的平均值。
- 总响应时间: 这是所有过渡中所有总响应时间的平均值,即监视器稳定在目标 RGB 级别所需的时间。
- RGB 过冲: 所有过渡的平均过冲。与以前的测试台不同,这是以总 RGB 的绝对值给出的,它超过目标值,而不是百分比。
- 最差的 10% 首次响应时间: 就首次响应时间而言,这平均占最差过渡的 10%。
- 最差的 10% 总响应时间: 就总响应时间而言,这平均占最差转换的 10%。
- 最差的 10% RGB 过冲:这是 RGB 过冲方面最差过渡的平均值的 10%。
累积绝对偏差 (CAD)
CAD 是响应时间测试的延伸,因为它是确定像素的响应时间过渡与理想过渡的接近程度的测量。从本质上讲,它告诉您像素距离理想状态还有多长时间,当响应时间较慢或过冲时,CAD 会增加。您可以在左下角图表中突出显示的黄色区域中看到这一点。具有高 CAD 的显示器具有运动伪影,因此这是关于运动整体外观需要考虑的重要因素。
我们以显示器的最大刷新率、120Hz 和 60Hz 计算 CAD。测试组的其他要素包括:
- 追求图案照片: 我们拍摄了新追踪模式的照片,以显示显示器上的运动效果。
- OD 过渡: 在这里,您可以看到所有 72 个转换的单个响应时间图表,包括监视器可能具有的任何过载设置。您可以使用下拉菜单选择要查看的过渡。
- 推荐的 Overdrive 设置: 列出哪个 overdrive 设置具有最低的 CAD。
- 平均加元: 监视器建议的过载设置下所有 72 个过渡的平均 CAD。
- 最佳 10% 加元: CAD 最佳过渡的平均值为 10%。
- 最差的 10% 加元: CAD 最差转变的平均值的 10%。
您可以在下面查看新 CAD 和响应时间测试的示例。您还可以在此处了解有关 CAD 的更多信息。
VRR 运动性能
这项新测试使用各种可用的 overdrive 设置在较宽的刷新率范围内评估显示器的 CAD。虽然响应时间和 CAD 测试有助于以固定刷新率玩游戏,但如果您的游戏帧速率波动,并且您想知道哪种 Overdrive 设置在整个范围内表现最佳,则 VRR 运动性能会更有用。
我们将 CAD 结果绘制在图表中,以显示哪些 overdrive 设置始终表现最佳。我们还列出了:
- 推荐的 VRR OD 设置: 具有最低 CAD 和最一致性能的 overdrive 设置。虽然这是主观选择的,但我们选择在刷新率范围内始终较低的值。
- Variable Overdrive Advertised: Whether or not the manufacturer advertises variable overdrive, which can help provide consistent performance over the entire refresh rate range.
- Avg. CAD: Average CAD over the refresh rate range of the recommended overdrive setting.
- Best CAD: The lowest possible CAD at any point of the recommended overdrive. Ideally, it’s close to the average CAD.
- Worst CAD: The highest possible CAD at any point of the recommended overdrive. Ideally, it’s close to the average CAD.
You can learn more about VRR motion performance here.
Refresh Rate Compliance
Refresh rate compliance is a way to measure if a monitor’s response time is fast enough to make full color transitions before the monitor draws a new frame. It’s measured as a percentage versus a hypothetical monitor with 100% compliance.
There are two graphs in this test box. The first (on the left) represents the compliance of its recommended overdrive setting with our gray-to-gray sequence, and it shows the compliance at various frame rates, from 60 fps up to its max. The second graph (on the right) represents the compliance over its refresh rate range with various overdrive settings that a monitor may have. This helps you see which overdrive setting has the highest compliance.
We measure the compliance at its max refresh rate, at 120 fps, and at 60 fps.
You can learn more about refresh rate compliance here. You can also use our interactive tool to look at these graphs here.
VRR Flicker
Another new test in Test Bench 2.0 is VRR Flicker. A common problem with many gaming monitors is that there’s VRR flicker with changing frame rates that’s most noticeable in dark scenes and can get distracting while gaming. Using our gamma-corrected response time tool, we can measure any fluctuation in gamma with VRR enabled at changing frame rates. The change in gamma gives this distracting appearance of flicker, but it’s different from backlight flicker. This test is important if you play games that can’t maintain steady frame rates and want to avoid getting a monitor with flicker issues.
You can learn more about the VRR flicker test here.
Console Compatibility
We added PS5 and Xbox Series X|S Compatibility in Test Bench 1.2 and improved it in Test Bench 2.0. We’re now including tables with various resolutions and refresh rates so you can see which signals the monitor supports and if VRR and HDR work with each signal. You can see an example of each table below.
As the Xbox Series X|S only supports HDR with 4k signals, all monitors don’t support HDR with 1440p or 1080p on the console. It’s important to remember that this is a limitation of the console and not the monitor.
We also changed the scoring system to reflect VRR and HDR support with each console.
HDR Color Volume
Another change we’ve made in testing is with HDR Color Volume, which is now tested similarly to TVs. Unlike previous test benches, which targeted a normalized color volume target, we now target unnormalized targets with 1,000 cd/m² in DCI-P3 and 10,000 cd/m² in Rec. 2020. With this change, we can better compare each monitor’s performance against each other, as using normalized targets limits the color volume to each display’s peak brightness.
Unlike the past test bench, the HDR color volume score is now based entirely on the Rec. 2020 color volume.
Usage Ratings
We’ve added and removed several usage ratings in the Our Verdict section, renamed Media Creation to Editing, and overhauled each of their scoring weight systems. We also split up the Gaming usage into PC Gaming and Console Gaming. You can see the differences between the weightings of the old test bench versus the new one.
| Usage | Before | After |
|---|---|---|
| PC Gaming |
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| Console Gaming | N/A |
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| Office |
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| Editing |
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We removed the Mixed Usage, HDR, and Media Consumption usage scores in Test Bench 2.0.
Performance Usages
We’ve added a new section of scores called Performance Usages. These are meant to represent performance-related aspects of the monitor and not one specific use like the typical usage scores. The new performance usages are Brightness, Response Time, HDR Picture, SDR Picture, and Color Accuracy. These are also included in the typical usage scores above.
Let Us Know What You Think!
Your feedback is instrumental in making improvements to our testing. If you have comments, questions, or suggestions about this or any future updates, reach out to us in the forums.
71 Monitors Updated So Far
We are retesting popular models first. So far, the test results for the following models have been converted to the new testing methodology. However, the text might be inconsistent with the new results.
- Acer Nitro XV275K P3biipruzx
- Acer Predator XB273U GXbmiipruzx
- AOC Q27G3XMN
- Apple Studio Display
- ASUS ProArt Display PA279CRV
- ASUS ROG Swift OLED PG27AQDM
- ASUS ROG Swift OLED PG34WCDM
- ASUS ROG Swift PG279QM
- ASUS ROG Swift Pro PG248QP
- ASUS TUF Gaming VG27AQL1A
- ASUS TUF VG27AQ
- BenQ ZOWIE XL2566K
- Corsair XENEON 27QHD240
- Dell Alienware AW2523HF
- Dell Alienware AW2524H
- Dell Alienware AW2723DF
- Dell Alienware AW2724DM
- Dell Alienware AW2725DF
- Dell Alienware AW3225QF
- Dell Alienware AW3423DW
- Dell Alienware AW3423DWF
- Dell G2724D
- Dell G3223Q
- Dell S2721QS
- Dell S2722QC
- Dell S3422DWG
- Dell U2723QE
- Dell U3223QE
- Gigabyte GS27QC
- Gigabyte M27Q (rev. 1.0)
- Gigabyte M27Q (rev. 2.0)
- Gigabyte M27Q X
- Gigabyte M27U
- Gigabyte M32U
- Gigabyte M32UC
- HP OMEN 27qs
- INNOCN 27M2V
- Lenovo Legion Y32p-30
- LG 27GL850-B/27GL83A-B
- LG 27GP850-B/27GP83B-B
- LG 27GR75Q-B
- LG 27GR83Q-B
- LG 27GR93U-B
- LG 27GR95QE-B
- LG 27GS95QE-B
- LG 32GN650-B/32GN63T-B
- LG 32GP850-B/32GP83B-B
- LG 32GQ950-B
- LG 32GR93U-B
- LG 34GP83A-B
- LG 40WP95C-W
- LG 49GR85DC-B
- MSI G274QPF-QD
- MSI MEG 342C QD-OLED
- MSI MPG 271QRX QD-OLED
- MSI Optix G321CU
- MSI Optix MAG274QRF-QD
- Samsung Odyssey G50A S27AG50
- Samsung Odyssey G51C S27CG51
- Samsung Odyssey G55A S27AG55
- Samsung Odyssey G55C S27CG55
- Samsung Odyssey G7 C32G75T
- Samsung Odyssey G7/G70B S32BG70
- Samsung Odyssey Neo G7 S32BG75
- Samsung Odyssey Neo G8 S32BG85
- Samsung Odyssey Neo G9/G95NA S49AG95
- Samsung Odyssey Neo G9/G95NC S57CG95
- Samsung Odyssey OLED G85SB S34BG85
- Samsung Odyssey OLED G9/G95SC S49CG95
- Sony INZONE M9
- ViewSonic XG2431
1 Monitors Planned To Be Updated
We are also planning to retest the following products over the course of the next few weeks:
